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Truth or Dare 2.0

Date: 10/31/2019

Group Member: Noah Pivnick, Yuwei Pan, Na Chen, Jingyi Wen, Tingyu Zhang


The goal of this challenge is to repurpose “ Truth or Dare”. This is the simple version of our game.




Truth or Dare 2.0

TEAM

Na Chen, Yuwei Pan, Noah Pivnick, Jingyi Wen, Tingyu Zhang

CONCEPT

This is a game that employs role-play as a strategy for genuine dialogues. Some interactions are difficult, either because of the content or because of the people whom we are addressing. Therefore, it is easier for us to confront one of our peers as if we are talking to that person, as a “simulation play” or “practice”. Everyone in this game is a player, but also a spectator. We react to people’s actions and words by both encouragement and sometimes even judgement. 

SET UP

Group of 4-10 players sit in a circle, ideally on the floor because they will be getting up and changing places as part of the game. 

There are two piles of cards on the table. One labeled truths and one labeled dares. 

GAME STRUCTURE AND RULES

Game structure

Sit in a circle

Go around one by one

When it is a person’s turn, they choose a truth or dare

Draw a card from either the truth or dare pile. Do not put back.

Perform the truth or dare (until you draw the next dare)

Play at least 2-3 rounds

End the game: cards run out or a sense of resolution has been reached

Closing the magic circle: give players the chance to ask questions both to the game designers (us) or other players in the game

Rules

When you draw a dare card, the information on the card is for you only. Unless you are asked to reveal it by someone who has the power (dare card that allows them to ask other players questions during the game)

If you chose truth for the first round, you have to choose a dare for the second round, and vice versa. This is to avoid the situation where some people only do truths, or only do dares.

Be respectful. Listen actively. No phones. No chatter.

Follow class guidelines. Establish a safe space.

TRUTH (read aloud)

Think of a friend, family member, or loved one who you’ve felt disappointed by.

choose someone in the room, address them as though they were that friend, family member, or loved one, recount the circumstances in which they made you feel that way, and ask for an apology.

TRUTH (read aloud)

Think of a friend, family member, or loved one who you have disappointed.

choose someone in the room, address them as though they were that friend, family member, or loved one, recount the circumstances in which they made you feel that way, and offer them an apology.

TRUTH (read aloud)

Think of a friend, family member, or loved one who you’ve felt offended by.

choose someone in the room, address them as though they were that friend, family member, or loved one, recount the circumstances in which they made you feel that way, and ask for an apology.

TRUTH (read aloud)

Think of a friend, family member, or loved one who you have offended.

choose someone in the room, address them as though they were that friend, family member, or loved one, recount the circumstances in which they made you feel that way, and offer them an apology.

JOKER (read aloud)

You have the chance to ask any player what dare they drew and why they chose the person they are interacting (hand on back or eye contact).

TRUTH (read aloud)

Think of a friend, family member, or loved one who you’ve felt hurt by.

choose someone in the room, address them as though they were that friend, family member, or loved one, recount the circumstances in which they made you feel that way, and ask for an apology.

TRUTH (read aloud)

Think of a friend, family member, or loved one who you have hurt.

choose someone in the room, address them as though they were that friend, family member, or loved one, recount the circumstances in which they made you feel that way, and offer them an apology.

TRUTH (read aloud)

Think of a friend, family member, or loved one who you’ve felt embarrassed by.

choose someone in the room, address them as though they were that friend, family member, or loved one, recount the circumstances in which they made you feel that way, and ask for an apology.

TRUTH (read aloud)

Think of a friend, family member, or loved one who you have embarrassed.

choose someone in the room, address them as though they were that friend, family member, or loved one, recount the circumstances in which they made you feel that way, and offer them an apology.

JOKER (read aloud)

You have the chance to ask any player what dare they drew and why they chose the person they are interacting (hand on back or eye contact).

TRUTH (read aloud)

Think of a friend, family member, or loved one who had passed away.

Choose someone in the room, address them as though they were that friend, family member, or loved one, and tell them what you wish you had told them.

TRUTH (read aloud)

Think of someone you love. 

Choose someone in the room, address them as though they were that person, and tell them why you love them and how much you love them.

TRUTH (read aloud)

Think of someone you appreciate but maybe didn’t have the chance to thank. 

Choose someone in the room, address them as though they were that person, and tell them why and how much you appreciate them.

TRUTH (read aloud)

Think of someone who is on your mind a lot, especially someone who is keeping you up at night.. 

Choose someone in the room, address them as though they were that person, and tell them why you are thinking of them.

JOKER (read aloud)

You have the chance to ask any player what dare they drew and why they chose the person they are interacting (hand on back or eye contact).

TRUTH (read aloud)

Think of someone who was in your dreams recently.

Choose someone in the room, address them as though they were that person, and tell them about that dream and why you think they were in it.

DARE (read silently to yourself)

From this point forward, approach and place your hand on the back of whomever’s truth you found most empathic

After each new truth, you may change the person you’ve selected. If you receive a new dare, it will replace this one.

DARE (read silently to yourself)

From this point forward, approach and place your hand on the back of whomever’s truth you found most pleasant

After each new truth, you may change the person you’ve selected. If you receive a new dare, it will replace this one.

DARE (read silently to yourself)

From this point forward, approach and place your hand on the back of whomever’s truth you found most surprising

After each new truth, you may change the person you’ve selected. If you receive a new dare, it will replace this one.

DARE (read silently to yourself)

From this point forward, approach and place your hand on the back of whomever’s truth you found most forthcoming/honest

After each new truth, you may change the person you’ve selected. If you receive a new dare, it will replace this one.

DARE (read silently to yourself)

From this point forward, approach and maintain eye contact with whomever’s truth you found least empathic.

After each new truth, you may change the person you’ve selected. If you receive a new dare, it will replace this one.

DARE (read silently to yourself)

From this point forward, approach and maintain eye contact with whomever’s truth you found least pleasant.

After each new truth, you may change the person you’ve selected. If you receive a new dare, it will replace this one.

DARE (read silently to yourself)

From this point forward, approach and maintain eye contact with whomever’s truth you found least surprising.

After each new truth, you may change the person you’ve selected. If you receive a new dare, it will replace this one.

DARE (read silently to yourself)

From this point forward, approach and maintain eye contact with whomever’s truth you found least forthcoming/honest.

After each new truth, you may change the person you’ve selected. If you receive a new dare, it will replace this one.

JOKER (read aloud)

You have the chance to ask any player what dare they drew and why they chose the person they are interacting (hand on back or eye contact).


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