Response 2


I really could feel this aim that “encouraging moving fast while interacting is one possible way of intensifying the reaction of participants.” I played one switch game called “Mario Party”which is designed for the group of people. It consists of several team games. There is one team game called "river survival" that asked players to simulate the rowing that sawing their hands. Even though the game itself is not very hard but I felt very intense when I played this game. Since we should do sports which make us fell very excited during the game.I think letting players to move quite play a significant role in this game which bring me to feel the connection between the system and I. However, through reading the article, we still could notice that there is still containing some risks and constrains to do that. We should still think of the physical environment, some elements that real exists and might affect our design.

I felt very shocked when I looked at his works and getting touch with his ideas about "the human body is obsolete". After I read the interview of Stelarc, I watched some of his artworks. I really could feel his ambitions about telling a connection between the human body and technology. He is trying to use his own way to talk about the idea about extending the capabilities of the human body. One part really convince me a lot is about “if you are sitting there with a heart pacemaker and an artificial hip and something to augment your liver and kidney functions, would I consider you less human?” That is quite the things I never thought about before. We could not say person is less human but actually machine is helping their body to keep working.

For the last reading, I saw the tension of art, it was like a silent protest. She is using her ways to express her ideas to represent her dissatisfactions.


“Using Fast Interactions to Create Intense Experiences”, Steve Benford et. al

“A Framework for Exertion Games”, Floyd Mueller,

“Extended Body-Interview with Stelarc”, Paolo Atzori and Kirk Woolford

“In a Mattress, a Lever for Art and Political Protest”, Roberta Smith


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Design and implemented by Sylvia Zhang in July 2019. Last updated Jan 2020.