FIGHTING GAME

 Individual Works      2017

Game Design |Game Programming

#game programming/designer

#game maker studio

Individual Work:

Mainly focus on game programming.

HOW TO CONTROL

Player1:

Left——numpad1

Right——numpad3

Jump——numpad5

Down——2

LP——Insert

Kick——Delete

player2:

Left——J

Right——L

Jump——I

Down——K

LP——Q

Kick——A

At the room of result, press backspace to restart.

Hadouken: down, left, punch/ down, right, punch

GOALS

An updated scoreboard.

A timer —— when the timer hits zero, the player who gets the highest scores wins.

An animated sprite.

Two different backgrounds.

A starting screen, a stage select screen, and the result screens.

All sprites and controls for the second player are flipped.

Both players can play on the same keyboard without interfering with each other's control.

STATES MACHINES

The player can crouch

Player 1 can perform a kick by pressing the “A” button and player 2 can perform the same kick by pressing the “Delete” button.

A player can move left and right on the screen and she has a walking animation.

A player can punch and has a punching animation

A punch will only hit at the position of the fist when the arm is fully extended.

A player can launch a fireball by pressing down, forward, punch in rapid succession

A player can jump, and she has an animation for this as well. 

Characters always face each other when on the ground. 

When you launch a fireball, the game makes the "Hadouken" sound.

CODE DETAILS

TAKE A LOOK AT....

CONTACT...

EMAIL:sylviazhang.ty@gmail.com

ADDRESS: Nanjing/Shanghai/Beijing,China

                   New York, The United States

Design and implemented by Sylvia Zhang in July 2019. Last updated Jan 2020.