Individual Works 2017
Game Design ｜Game Programming
#game maker studio
Mainly focus on game programming.
HOW TO CONTROL
At the room of result, press backspace to restart.
Hadouken: down, left, punch/ down, right, punch
An updated scoreboard.
A timer —— when the timer hits zero, the player who gets the highest scores wins.
An animated sprite.
Two different backgrounds.
A starting screen, a stage select screen, and the result screens.
All sprites and controls for the second player are flipped.
Both players can play on the same keyboard without interfering with each other's control.
The player can crouch
Player 1 can perform a kick by pressing the “A” button and player 2 can perform the same kick by pressing the “Delete” button.
A player can move left and right on the screen and she has a walking animation.
A player can punch and has a punching animation
A punch will only hit at the position of the fist when the arm is fully extended.
A player can launch a fireball by pressing down, forward, punch in rapid succession
A player can jump, and she has an animation for this as well.
Characters always face each other when on the ground.
When you launch a fireball, the game makes the "Hadouken" sound.